This module is designed to illustrate the patch problem in optimal
foraging. Foraging involves two essential decisions. The first is whether to enter a patch
in search of food, and the second is to judge how long to continue searching for food in
that location. This module allows the student to essentially "forage" in various
type of patches and monitor their own choice behavior.
To begin, you choose between two patches in which
to forage. As in nature, once you choose one, you cannot get to the other without
incurring some cost. The five squares between the patches represent this travel
time, as each needs to be clicked in order to move to the next patch. Students can
control the rate of reward within a patch, and its depletion rate.
